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Rise of Azshara - World of Warcraft - Kelp Forest assets

I worked on a big part of the kelp forest biome including the rocks, most plants, ground textures (minus the sand), and exterior lighting for all times of day. Tina Wang contributed the skybox and the original concept for this biome came from Gabe Gonzalez. I had a good time walking along the beach at Laguna, snapping pics of washed up kelp to use as reference. The giant kelp trees in particular come from the bull kelp that's so common around there.

https://www.artstation.com/meldyran

These are the assets I personally made. (I take no credit for the water shader.)

These are the assets I personally made. (I take no credit for the water shader.)

The original kit of trees for this part of the zone. These are vertex-weighted so their leaves would blow in the wind.

The original kit of trees for this part of the zone. These are vertex-weighted so their leaves would blow in the wind.

We later extended the kit with extra trees that could be hung off of the rock shelves.

We later extended the kit with extra trees that could be hung off of the rock shelves.

More species of kelp designed to be placed on walls.

More species of kelp designed to be placed on walls.

Accent plants, ground plants, and rocks.

Accent plants, ground plants, and rocks.