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Rise of Azshara - World of Warcraft - Nazjatar Lighting

I was responsible for the exterior lighting for several parts of Nazjatar. Lighting World of Warcraft is always a collaborative effort. As an environment artist, my role is to define the fog color and density, direct lighting, indirect lighting, and underwater lighting as well as LUT mapping and transitions to neighboring areas for every time of day. This creates a foundation for level designers to build on with point lights and effects created by the FX team.