One of my responsibilities for the Azure Span was designing a new parallax shader and building a new ice kit that would show off its capabilities. I like the more technical tasks so this one was a treat. Working with our graphics programmers and starting with prototypes built in Unreal, we made a shader with three different layers of texture scrolling, and depth controlled via a heightmap. I did a ton of user testing and documentation to find something that could meet our visual goals and hopefully isn’t too confusing for other artists work with.