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Dragonflight - World of Warcraft - Azure Reach Plants

For Dragonflight I was point exterior environment artist on the Azure Span zone. Points represent the team in cross-disciple meetings and act as a link between art direction, level design, and the artists themselves. The tundra biome in particular was my baby and I designed and made most of the plant models and ground textures. In addition to plants I also did exterior lighting, particulate volume placement, and detail doodads (our name for small ground cover like grass).

Typically ground textures in WoW follow a pattern where the tops of mounds are the lightest-colored and the crevasses darkest. For this zone we got to break with tradition and have a patchwork quilt of reds and yellows which was really fun. Splashes of red or yellow create little sub-pockets within the zone.

Big thanks to Kate McKee, Gus Schmidt, and Kelli Hoover who all did a ton of heavy lifting in this zone. Gabe Gonzalez did the key art.
https://www.artstation.com/arylia
https://www.artstation.com/teddybeartoast
https://www.artstation.com/meldyran

The tundra biome is the part of the zone with vibrant red and yellow ground cover. Lots of ref from Canada and Alaska.

The tundra biome is the part of the zone with vibrant red and yellow ground cover. Lots of ref from Canada and Alaska.

Tilables for the ground. I tried a lot of different methods but these were painted in Photoshop.

Tilables for the ground. I tried a lot of different methods but these were painted in Photoshop.