Video footage of environments for unannounced project. Unreal Engine 4.
In the first video, I was responsible for designing and modeling the theater as well as making parts of the rocks and rubble and some of the building textures. In the second video, I did the metal textures, the hanging cannons, many small props, and a handful of the ground textures. I was also responsible for texturing the main demon character.
Art Director: Denis Rogic
Concept Art Team: Drew Whitmore, Stephané Lopez, Wojtek Michalak
Environment Art Team: Marie Lazar, Kevin Griffith, Stephan Schattmann, Cyrill Vitkovskiy, Konstantin Molchanov
GGS Unannounced Core Game Project | D2 Walkthrough
GGS unannounced Core Game Project | D1 Walkthrough