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Overwatch 2 - Runasapi

Runasapi was my fourth Overwatch map and what a pleasure it was to work on it!
My main contributions to this map were the farmers market exteriors, the exterior ground, and a finalizing pass on the backdrop mountains and organics placements. I also did a lot of late stage optimization and bug fixing across all parts of the map.

Dan McGowan was my lead and point artist on this map and gave me much invaluable feedback. Peter Lee was our art director. Other contributing environment artists are Courtney Vogel, Kyle Tallant, Bryan Shannon, and Enya Oreshkin. Our partners at Redhill and Airborn helped us bring Runasapi to completion.

I made the exterior for the farmers market on both sides of the map.  Concept support came from Ava Crutchley and Simon Kopp.

I made the exterior for the farmers market on both sides of the map. Concept support came from Ava Crutchley and Simon Kopp.

Another view on the farmers market. Serina Mo did concept work on this side.

Another view on the farmers market. Serina Mo did concept work on this side.

Yet another view on the farmers market.

Yet another view on the farmers market.

I made most of the exterior ground for this map. The street and sidewalk textures I made from scratch. I like to pick the best technique for the texture I want to make, which in this case meant a combo of Zbrush, Designer, and handpainted normal maps.

I made most of the exterior ground for this map. The street and sidewalk textures I made from scratch. I like to pick the best technique for the texture I want to make, which in this case meant a combo of Zbrush, Designer, and handpainted normal maps.

I made the waterfall grotto behind one of the spawn rooms.

I made the waterfall grotto behind one of the spawn rooms.

I made all the exterior market stalls on the map. The props were made by others.

I made all the exterior market stalls on the map. The props were made by others.

I did the ground in the courtyard and did a final pass on organics setdressing for the map. ABC - always be clumping!

I did the ground in the courtyard and did a final pass on organics setdressing for the map. ABC - always be clumping!

The backdrop passed through many hands. I touched it late in development, adjusting placements and reworking the mountains which were made in Houdini.

The backdrop passed through many hands. I touched it late in development, adjusting placements and reworking the mountains which were made in Houdini.