Painting game assets in Photoshop is quickly becoming a lost art.
With the demise of nDo, the nVidia Photoshop filter, and Photoshop's own 3D tools, there haven't been good options for generating maps and painting normals without dipping into Substance Designer... until now. PixelB Normal Tools and PixelB Game Maps make the classic Photoshop-only workflow viable again, and this demo shows you how to apply them practically while making a simple game prop.
PixelB Normal Tools: https://7134563338877.gumroad.com/l/chfail
PixelB Game Maps: https://7134563338877.gumroad.com/l/xjdsaw
Dialate Filter: https://www.flamingpear.com/freebies.html
Expresso Exporter: https://minifloppy.gumroad.com/l/expresso-exporter