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Overwatch "Vulture" study

Practicing those hardsurface workflows!
Modeled in Blender 3.2, baked in Toolbag 4, textured in Painter.
Concept by Anh Dang
https://www.artstation.com/anhdang
Also big help from Florian Neumann's tutorial: https://www.artstation.com/marketplace/p/YPAa/tutorial-stylized-game-asset
Go buy it!